import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm5-64", localId: 64, // Card informations name: { en: "Cranidos", fr: "Kranidos", }, hp: 90, type: [ Type.FIGHTING, ], dexId: 408, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm5/64/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm5/64/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm5/64/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm5/64/high.png", }, }, evolveFrom: { en: "Unidentified Fossil", fr: "Fossile Inconnu", }, tags: [ Tag.STAGE1, ], illustrator: { id: 10, name: "Kouki Saitou" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Corkscrew Punch", fr: "Poing Tire-Bouchon", }, damage: 30 },{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Headstrike", fr: "Coup de Tête", }, damage: 50 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Ultra Prism", code: "sm5" } } export default card