import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo1-10", localId: 10, // Card informations name: { en: "Meganium", }, hp: 100, type: [ Type.GRASS, ], dexId: 154, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/10/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/10/high", }, }, evolveFrom: { en: "Bayleef", }, tags: [ Tag.STAGE2, ], illustrator: "Ken Sugimori", abilities: [{ id: 898, type: AbilityType.POKEPOWER, name: { en: "Herbal Scent", }, text: { en: "When you play Meganium from your hand, you may flip a coin. If heads, remove all damage counters from all Grass Pokémon in play.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Body Slam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card