import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/swsh/swsh3' const card: Card = { // Card Global Informations id: "swsh3-91", localId: 91, name: { en: "Flygon", }, illustrator: "hatachu", rarity: Rarity.RARE, category: Category.POKEMON, set, // Card Pokémon Informations evolveFrom: { en: "Vibrava", }, hp: 150, type: [ Type.FIGHTING, ], abilities: [ { type: AbilityType.TALENT, name: { en: "Labyrinth of Sand", }, text: { en: "As long as this Pokémon is in the Active Spot, your opponent’s Active Pokémon can’t retreat.", }, } , ], attacks: [ { cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS, ], name: { en: "Desert Geyser", }, text: { en: "If your opponent has a Stadium in play, discard it. If you discarded a Stadium in this way, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.", }, damage: 130, }, ], weaknesses: [ { type: Type.GRASS, value: "×2", }, ], retreat: 1, // Card Trainer/Energy informations } export default card