import { Card } from '../../../interfaces' import Set from '../Crystal Guardians' const card: Card = { name: { en: "Cacturne δ", }, illustrator: "Kouki Saitou", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 332, ], hp: 80, types: [ "Fighting", ], evolveFrom: { en: "Cacnea", }, stage: "Stage1", abilities: [ { type: "Poke-POWER", name: { en: "Spike Storm", }, effect: { en: "Once during your turn (before your attack), if Cacturne is your Active Pokémon, you may put 1 damage counter on 1 of your opponent's Pokémon that already has any damage counters on it. This power can't be used if Cacturne is affected by a Special Condition.", }, }, ], attacks: [ { cost: [ "Fighting", ], name: { en: "Triple Needle", }, effect: { en: "Choose 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, }, { cost: [ "Fighting", "Colorless", "Colorless", ], name: { en: "Light Punch", }, damage: 50, }, ], weaknesses: [ { type: "Fire", value: "×2" }, ], } export default card