import { Card } from '../../../interfaces' import Set from '../Boundaries Crossed' const card: Card = { name: { en: "Crustle", fr: "Crabaraque", es: "Crustle", it: "Crustle", pt: "Crustle", de: "Castellith" }, illustrator: "Mitsuhiro Arita", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 558, ], hp: 100, types: [ "Fighting", ], evolveFrom: { en: "Dwebble", fr: "Crabicoque", }, stage: "Stage1", abilities: [ { type: "Ability", name: { en: "Sturdy", fr: "Fermeté", es: "Robustez", it: "Vigore", pt: "Robustez", de: "Robustheit" }, effect: { en: "If this Pokémon has full HP and would be Knocked Out by damage from an attack, this Pokémon is not Knocked Out and its remaining HP becomes 10 instead.", fr: "Si ce Pokémon a tous ses PV et doit être mis K.O. par les dégâts d’une attaque, ce Pokémon n’est pas mis K.O. mais il ne lui reste que 10 PV.", es: "Si este Pokémon tiene todos sus PV y fuese a quedar Fuera de Combate por el daño de un ataque, no queda Fuera de Combate y sus PV restantes pasan a ser 10.", it: "Se questo Pokémon ha tutti i PV e sta per essere messo K.O. dal danno di un attacco, non viene messo K.O. e i suoi PV rimanenti diventano 10.", pt: "Se este Pokémon possuir PS cheio e estiver prestes a ser Nocauteado por danos causados por um ataque, jogue uma moeda. Se sair cara, ele não será Nocauteado e seu PS restante se tornará 10.", de: "Wenn dieses Pokémon volle KP hat und durch Schaden eines Angriffs kampfunfähig würde, wird dieses Pokémon nicht kampfunfähig, sondern behält 10 KP." }, }, ], attacks: [ { cost: [ "Fighting", "Fighting", "Colorless", ], name: { en: "Stone Edge", fr: "Lame de Roc", }, effect: { en: "Flip a coin. If heads, this attack does 20 more damage.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 20 dégâts supplémentaires.", }, damage: 70, }, ], weaknesses: [ { type: "Grass", value: "×2" }, ], retreat: 3, } export default card