import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-4", localId: 4, // Card informations name: { en: "Charizard", }, hp: 120, type: [ Type.FIRE, ], dexId: 6, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/4/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base1/4/high.png", }, }, evolveFrom: { en: "Charmeleon", }, tags: [ Tag.STAGE2, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, abilities: [{ id: 263, type: AbilityType.POKEPOWER, name: { en: "Energy Burn", }, text: { en: "As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.FIRE, Type.FIRE, Type.FIRE, Type.FIRE ], name: { en: "Fire Spin", }, text: { en: "Discard 2 Energy cards attached to Charizard in order to use this attack.", }, damage: 100 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card