import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-22", localId: 22, // Card informations name: { en: "Hitmonlee", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 106, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/22/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base3/22/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Stretch Kick", }, text: { en: "If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "High Jump Kick", }, damage: 50 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card