import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-29", localId: 29, // Card informations name: { en: "Raichu", }, hp: 90, type: [ Type.LIGHTNING, ], dexId: 26, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/29/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base3/29/high.png", }, }, evolveFrom: { en: "Pikachu", }, tags: [ Tag.STAGE1, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, attacks: [{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.LIGHTNING, Type.LIGHTNING ], name: { en: "Gigashock", }, text: { en: "Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them.", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card