import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-32", localId: 32, // Card informations name: { en: "Cloyster", }, hp: 50, type: [ Type.WATER, ], dexId: 91, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/32/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base3/32/high.png", }, }, evolveFrom: { en: "Shellder", }, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.WATER, Type.WATER ], name: { en: "Clamp", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage).", }, },{ cost: [ Type.WATER, Type.WATER ], name: { en: "Spike Cannon", }, text: { en: "Flip 2 coins. This attack does 30 damage times the number of heads.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card