import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-54", localId: 54, // Card informations name: { en: "Shellder", }, hp: 30, type: [ Type.WATER, ], dexId: 90, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/54/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base3/54/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Supersonic", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Confused.", }, },{ cost: [ Type.WATER ], name: { en: "Hide in Shell", }, text: { en: "Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)", }, }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card