import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw3-71", localId: 71, // Card informations name: { en: "Golett", fr: "Gringolem", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 622, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw3/71/low.png", fr: "https://assets.tcgdex.net/fr/bw/bw3/71/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw3/71/high.png", fr: "https://assets.tcgdex.net/fr/bw/bw3/71/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 8, name: "Masakazu Fukuda" }, attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Dynamic Punch", fr: "Dynamopoing", }, text: { en: "Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Confused.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 20 dégâts supplémentaires et le Pokémon Défenseur est maintenant Confus.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-20" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Noble Victories", code: "bw3" } } export default card