import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-48", localId: 48, // Card informations name: { en: "Seadra", }, hp: 70, type: [ Type.WATER, ], dexId: 117, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/48/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/48/high.png", }, }, evolveFrom: { en: "Horsea", }, tags: [ Tag.STAGE1, ], illustrator: { id: 119, name: "Shin-ichi Yoshida" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Bubble", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 },{ cost: [ Type.WATER, Type.WATER ], name: { en: "Mud Splash", }, text: { en: "If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card