import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-61", localId: 61, // Card informations name: { en: "Hoppip", }, hp: 50, type: [ Type.GRASS, ], dexId: 187, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/61/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/61/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 32, name: "Atsuko Nishida" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Hop", }, damage: 10 },{ cost: [ Type.GRASS ], name: { en: "Sprout", }, text: { en: "Search your deck for a Basic Pokémon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card