import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-75", localId: 75, // Card informations name: { en: "Spinarak", }, hp: 40, type: [ Type.GRASS, ], dexId: 167, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/75/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/75/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Scary Face", }, text: { en: "Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokémon can't attack or retreat.", }, },{ cost: [ Type.GRASS ], name: { en: "String Shot", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card