import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo2-5", localId: 5, // Card informations name: { en: "Houndour", }, hp: 50, type: [ Type.FIRE, ], dexId: 228, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo2/5/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo2/5/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 43, name: "Aya Kusube" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Smog", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Poisoned.", }, },{ cost: [ Type.FIRE, Type.FIRE ], name: { en: "Collect Fire", }, text: { en: "If there are any Energy in your discard pile, choose 1 of them and attach it to Houndour.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Discovery", code: "neo2" } } export default card