import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-50", localId: 50, // Card informations name: { en: "Light Ninetales", }, hp: 90, type: [ Type.FIRE, ], dexId: 38, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/50/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/50/high.png", }, }, evolveFrom: { en: "Vulpix", }, tags: [ Tag.STAGE1, ], illustrator: { id: 103, name: "Masako Yamashita" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Guiding Flame", }, text: { en: "Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.)", }, },{ cost: [ Type.FIRE, Type.FIRE, Type.FIRE ], name: { en: "Fire Blast", }, text: { en: "Discard a Energy card attached to Light Ninetales in order to use this attack.", }, damage: 50 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card