import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-102", localId: 102, // Card informations name: { en: "Baltoy", fr: "Balbuto", }, hp: 60, type: [ Type.FIGHTING, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/102/low.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/102/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/102/high.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/102/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 9, name: "Miki Tanaka" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Spinning Attack", fr: "Attaque Tournante", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card