import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-123", localId: 123, // Card informations name: { en: "Croagunk", fr: "Cradopaud", }, hp: 70, type: [ Type.DARKNESS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/123/low.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/123/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/123/high.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/123/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 42, name: "otumami" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Stampede", fr: "Ruée", }, damage: 10 },{ cost: [ Type.DARKNESS, Type.COLORLESS ], name: { en: "Lunge Out", fr: "Allonger", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card