import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-130", localId: 130, // Card informations name: { en: "Ferroseed", fr: "Grindur", }, hp: 70, type: [ Type.METAL, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/130/low.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/130/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/130/high.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/130/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 60, name: "Yuka Morii" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Rollout", fr: "Roulade", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card