import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-140", localId: 140, // Card informations name: { en: "Snorlax", fr: "Ronflex", }, hp: 150, type: [ Type.COLORLESS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/140/low.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/140/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/140/high.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/140/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 6, name: "chibi" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rolling Tackle", fr: "Roulé-Boulé", }, damage: 80 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Heavy Impact", fr: "Gros Impact", }, damage: 130 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 4, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card