import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import path from 'path' import swsh2 from '../../../sets/swsh/swsh2' const localId = path.basename(__filename).split(".")[0] const card: Card = { // ids id: `swsh2-${localId}`, localId: isNaN(parseInt(localId)) ? localId : parseInt(localId), dexId: 888, // Card informations name: { en: "Inteleon VMAX", }, evolveFrom: { en: "Inteleon V" }, tags: [ Tag.VMAX, ], attacks: [ { name: { en: "Hydro Snipe " }, text: { en: "You may put an Energy attached to your opponent's Active Pokémon into their hand. " }, damage: 60, cost: [ Type.WATER ] }, { name: { en: "Max Bullet" }, text: { en: "This attack also does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)" }, damage: 160, cost: [ Type.WATER, Type.WATER, Type.COLORLESS, ] } ], weaknesses: [ { type: Type.LIGHTNING, value: "x2" } ], type: [ Type.WATER ], retreat: 2, illustrator: "5ban Graphics", rarity: Rarity.RareUltra, category: Category.POKEMON, set: swsh2 } export default card