import { Card } from '../../../interfaces' import Set from '../Evolving Skies' const card: Card = { set: Set, variants: { normal: true, reverse: true, holo: false, firstEdition: false }, name: { en: "Crystal Cave" }, rarity: "Uncommon", category: "Trainer", effect: { en: "Once during each player’s turn, that player may heal 30 damage from each of their Metal Pokemon and Dragon Pokemon." }, trainerType: "Stadium" } export default card