import { Card } from '../../../interfaces' import Set from '../Neo Genesis' const card: Card = { name: { en: "Quilava", }, illustrator: "Ken Sugimori", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 156, ], hp: 70, types: [ "Fire", ], evolveFrom: { en: "Cyndaquil", }, stage: "Stage1", attacks: [ { cost: [ "Fire", "Fire", ], name: { en: "Smokescreen", }, effect: { en: "If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.", }, damage: 20, }, { cost: [ "Fire", "Fire", "Fire", ], name: { en: "Char", }, effect: { en: "If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.)", }, damage: 30, }, ], weaknesses: [ { type: "Water", value: "×2" }, ], } export default card