import { Card } from '../../../interfaces' import Set from '../Steam Siege' const card: Card = { name: { en: "Gastrodon", fr: "Tritosor", }, illustrator: "Aya Kusube", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 423, ], hp: 110, types: [ "Water", ], evolveFrom: { en: "Shellos", fr: "Sancoki", }, stage: "Stage1", attacks: [ { cost: [ "Water", ], name: { en: "Sticky Shot", fr: "Coup Gluant", }, effect: { en: "During your opponent’s next turn, the Defending Pokémon’s attacks cost Colorless more, and its Retreat Cost is Colorless more.", fr: "Pendant le prochain tour de votre adversaire, les attaques du Pokémon Défenseur coûtent Colorless de plus, et son Coût de Retraite est augmenté de Colorless.", }, damage: 20, }, { cost: [ "Water", "Water", "Water", ], name: { en: "Water Pulse", fr: "Vibraqua", }, effect: { en: "Your opponent’s Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, damage: 60, }, ], weaknesses: [ { type: "Grass", value: "×2" }, ], retreat: 2, } export default card