import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-76", localId: 76, // Card informations name: { en: "Paras", fr: "Paras", }, hp: 50, type: [ Type.GRASS, ], dexId: 46, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/76/low", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/76/low", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/76/high", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/76/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Scratch", fr: "Griffe", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Double-edge Claw", fr: "Griffe Damoclès", }, text: { en: "Paras does 10 damage to itself.", fr: "Paras s’inflige 10 dégâts.", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card