import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss3-32", localId: 32, // Card informations name: { en: "Pinsir", fr: "Scarabrute", }, hp: 70, type: [ Type.GRASS, ], dexId: 127, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss3/32/low", fr: "https://assets.tcgdex.net/fr/hgss/hgss3/32/low", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss3/32/high", fr: "https://assets.tcgdex.net/fr/hgss/hgss3/32/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 28, name: "match" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Charging Horn", fr: "Corne d'attaque", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 10 dégâts plus 20 dégâts supplémentaires.", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Guillotine", fr: "Guillotine", }, damage: 60 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "HS—Undaunted", code: "hgss3" } } export default card