import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm2-70", localId: 70, // Card informations name: { en: "Barboach", fr: "Barloche", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 339, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/70/low", fr: "https://assets.tcgdex.net/fr/sm/sm2/70/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/70/high", fr: "https://assets.tcgdex.net/fr/sm/sm2/70/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "sui", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Hook", fr: "Crochet", }, damage: 10 },{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Mud-Slap", fr: "Coud’Boue", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card