import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm2-75", localId: 75, // Card informations name: { en: "Mudbray", fr: "Tiboudet", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 749, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/75/low", fr: "https://assets.tcgdex.net/fr/sm/sm2/75/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/75/high", fr: "https://assets.tcgdex.net/fr/sm/sm2/75/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kouki Saitou", attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Double Kick", fr: "Double Pied", }, text: { en: "Flip 2 coins. This attack does 30 damage for each heads.", fr: "Lancez 2 pièces. Cette attaque inflige 30 dégâts multipliés par le nombre de côtés face.", }, damage: 30 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card