import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base2-25", localId: 25, // Card informations name: { en: "Pinsir", }, hp: 60, type: [ Type.GRASS, ], dexId: 127, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/25/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/25/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Irongrip", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 20 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Guillotine", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card