import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base3-10", localId: 10, // Card informations name: { en: "Lapras", }, hp: 80, type: [ Type.WATER, ], dexId: 131, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/10/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/10/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.WATER ], name: { en: "Water Gun", }, text: { en: "Does 10 damage plus 10 more damage for each Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way.", }, damage: 10 },{ cost: [ Type.WATER, Type.WATER ], name: { en: "Confuse Ray", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Confused.", }, damage: 10 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card