import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base4-9", localId: 9, // Card informations name: { en: "Magneton", }, hp: 60, type: [ Type.LIGHTNING, ], dexId: 82, image: { low: { en: "https://assets.tcgdex.net/en/base/base4/9/low", }, high: { en: "https://assets.tcgdex.net/en/base/base4/9/high", }, }, evolveFrom: { en: "Magnemite", }, tags: [ Tag.STAGE1, ], illustrator: "Keiji Kinebuchi", attacks: [{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.COLORLESS ], name: { en: "Thunder Wave", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 30 },{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Selfdestruct", }, text: { en: "Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.", }, damage: 80 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Base Set 2", code: "base4" } } export default card