import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base5-30", localId: 30, // Card informations name: { en: "Dark Vileplume", }, hp: 60, type: [ Type.GRASS, ], dexId: 45, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/30/low", }, high: { en: "https://assets.tcgdex.net/en/base/base5/30/high", }, }, evolveFrom: { en: "Gloom", }, tags: [ Tag.STAGE2, ], illustrator: "Kagemaru Himeno", abilities: [{ id: 1186, type: AbilityType.POKEPOWER, name: { en: "Hay Fever", }, text: { en: "No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS ], name: { en: "Petal Whirlwind", }, text: { en: "Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage).", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card