import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base5-50", localId: 50, // Card informations name: { en: "Charmander", }, hp: 40, type: [ Type.FIRE, ], dexId: 4, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/50/low", }, high: { en: "https://assets.tcgdex.net/en/base/base5/50/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kagemaru Himeno", abilities: [{ id: 1190, type: AbilityType.POKEPOWER, name: { en: "Gather Fire", }, text: { en: "Once during your turn (before your attack), you may take 1 Fire Energy card attached to 1 of your other Pokémon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.FIRE ], name: { en: "Fire Tail", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card