import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "dv1-15", localId: 15, // Card informations name: { en: "Fraxure", fr: "Incisache", }, hp: 80, type: [ Type.DRAGON, ], dexId: 611, image: { low: { en: "https://assets.tcgdex.net/en/bw/dv1/15/low", fr: "https://assets.tcgdex.net/fr/bw/dv1/15/low", }, high: { en: "https://assets.tcgdex.net/en/bw/dv1/15/high", fr: "https://assets.tcgdex.net/fr/bw/dv1/15/high", }, }, evolveFrom: { en: "Axew", fr: "Coupenotte", }, tags: [ Tag.STAGE1, ], illustrator: "match", attacks: [{ cost: [ Type.METAL, Type.COLORLESS ], name: { en: "Scratch", fr: "Griffe", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Sharp Fang", fr: "Croc Aiguisé", }, damage: 40 }], weaknesses: [{ type: Type.DRAGON, value: "×2" }], retreat: 2, rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Dragon Vault", code: "dv1" } } export default card