import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-101", localId: 101, // Card informations name: { en: "Pinsir", }, hp: 60, type: [ Type.GRASS, ], dexId: 127, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/101/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/101/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Toshinao Aoki", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Horn Grab", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing.", }, },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Super Slice", }, text: { en: "Flip 2 coins. If either of them is tails, this attack does nothing.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card