import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex2-16", localId: 16, // Card informations name: { en: "Espeon", }, hp: 80, type: [ Type.PSYCHIC, ], dexId: 196, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/16/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/16/high", }, }, evolveFrom: { en: "Eevee", }, tags: [ Tag.STAGE1, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Confuse Ray", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Confused.", }, damage: 20 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Energy Crush", }, text: { en: "Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.", }, damage: 20 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card