import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "hgss1-35", localId: 35, // Card informations name: { en: "Bayleef", fr: "Macronium", }, hp: 90, type: [ Type.GRASS, ], dexId: 153, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/35/low", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/35/low", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/35/high", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/35/high", }, }, evolveFrom: { en: "Chikorita", fr: "Germignon", }, tags: [ Tag.STAGE1, ], illustrator: "Shin Nagasawa", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Hammer In", fr: "Enfoncer", }, damage: 20 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Razor Leaf", fr: "Tranch’herbe", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-20" }], retreat: 2, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card