import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "hgss1-74", localId: 74, // Card informations name: { en: "Marill", fr: "Marill", }, hp: 60, type: [ Type.WATER, ], dexId: 183, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/74/low", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/74/low", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/74/high", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/74/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kouki Saitou", attacks: [{ cost: [ Type.WATER ], name: { en: "Water Splash", fr: "Éclaboussure", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 10 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 10 dégâts plus 10 dégâts supplémentaires.", }, damage: 10 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Tail Slap", fr: "Coud’keu", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card