import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm1-64", localId: 64, // Card informations name: { en: "Cosmog", fr: "Cosmog", }, hp: 60, type: [ Type.PSYCHIC, ], dexId: 789, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/64/low", fr: "https://assets.tcgdex.net/fr/sm/sm1/64/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/64/high", fr: "https://assets.tcgdex.net/fr/sm/sm1/64/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Megumi Mizutani", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Dust Gathering", fr: "Ramasse Poussière", }, text: { en: "Draw a card.", fr: "Piochez une carte.", }, }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card