import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm2-12", localId: 12, // Card informations name: { en: "Lampent", fr: "Mélancolux", }, hp: 80, type: [ Type.FIRE, ], dexId: 608, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/12/low", fr: "https://assets.tcgdex.net/fr/sm/sm2/12/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/12/high", fr: "https://assets.tcgdex.net/fr/sm/sm2/12/high", }, }, evolveFrom: { en: "Litwick", fr: "Funécire", }, tags: [ Tag.STAGE1, ], illustrator: "0313", attacks: [{ cost: [ Type.FIRE ], name: { en: "Will-O-Wisp", fr: "Feu Follet", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 1, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card