import { Card } from '../../../interfaces' import Set from '../Guardians Rising' const card: Card = { name: { en: "Nosepass", fr: "Tarinor", es: "Nosepass", it: "Nosepass", pt: "Nosepass", de: "Nasgnet" }, illustrator: "Tomokazu Komiya", rarity: "Common", category: "Pokemon", set: Set, dexId: [ 299, ], hp: 80, types: [ "Fighting", ], stage: "Basic", attacks: [ { cost: [ "Colorless", "Colorless", ], name: { en: "Ram", fr: "Collision", es: "Apisonar", it: "Carica", pt: "Aríete", de: "Ramme" }, damage: 20, }, { cost: [ "Fighting", "Colorless", "Colorless", ], name: { en: "Rising Lunge", fr: "Botte Secrète", es: "Embestida Ascendente", it: "Elevazione", pt: "Investida Ascendente", de: "Aufwärtsstoß" }, effect: { en: "Flip a coin. If heads, this attack does 30 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 30 dégâts supplémentaires.", es: "Lanza 1 moneda. Si sale cara, este ataque hace 30 puntos de daño más.", it: "Lancia una moneta. Se esce testa, questo attacco infligge 30 danni in più.", pt: "Jogue 1 moeda. Se sair cara, este ataque causará 30 pontos de dano a mais.", de: "Wirf 1 Münze. Bei Kopf fügt diese Attacke 30 Schadenspunkte mehr zu." }, damage: "30+", }, ], weaknesses: [ { type: "Grass", value: "×2" }, ], retreat: 3, } export default card