import { Card } from '../../../interfaces' import Set from '../Unified Minds' const card: Card = { name: { en: "Cubone", fr: "Osselait", es: "Cubone", it: "Cubone", pt: "Cubone", de: "Tragosso" }, illustrator: "otumami", rarity: "Common", category: "Pokemon", set: Set, dexId: [ 104, ], hp: 60, types: [ "Fighting", ], stage: "Basic", attacks: [ { cost: [ "Colorless", ], name: { en: "Growl", fr: "Rugissement", es: "Gruñido", it: "Ruggito", pt: "Rosnadura", de: "Heuler" }, effect: { en: "During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).", fr: "Pendant le prochain tour de votre adversaire, les attaques du Pokémon Défenseur infligent 20 dégâts de moins (avant application de la Faiblesse et de la Résistance).", es: "Durante el próximo turno de tu rival, los ataques del Pokémon Defensor hacen 20 puntos de daño menos (antes de aplicar Debilidad y Resistencia).", it: "Durante il prossimo turno del tuo avversario, gli attacchi del Pokémon difensore infliggono 20 danni in meno, prima di aver applicato debolezza e resistenza.", pt: "Durante a próxima vez de jogar do seu oponente, os ataques do Pokémon Defensor causarão 20 pontos de dano a menos (antes de aplicar Fraqueza e Resistência).", de: "Während des nächsten Zuges deines Gegners fügen die Attacken des Verteidigenden Pokémon 20 Schadenspunkte weniger zu (bevor Schwäche und Resistenz verrechnet werden)." }, }, { cost: [ "Colorless", "Colorless", ], name: { en: "Bonemerang", fr: "Osmerang", es: "Huesomerang", it: "Ossomerang", pt: "Ossomerangue", de: "Knochmerang" }, effect: { en: "Flip 2 coins. This attack does 20 damage for each heads.", fr: "Lancez 2 pièces. Cette attaque inflige 20 dégâts pour chaque côté face.", es: "Lanza 2 monedas. Este ataque hace 20 puntos de daño por cada cara.", it: "Lancia due volte una moneta. Questo attacco infligge 20 danni ogni volta che esce testa.", pt: "Jogue 2 moedas. Este ataque causa 20 pontos de dano para cada cara.", de: "Wirf 2 Münzen. Diese Attacke fügt 20 Schadenspunkte pro Kopf zu." }, damage: "20×", }, ], weaknesses: [ { type: "Grass", value: "×2" }, ], retreat: 1, } export default card