import { Card } from '../../../interfaces' import Set from '../Unified Minds' const card: Card = { name: { en: "Fraxure", fr: "Incisache", es: "Fraxure", it: "Fraxure", pt: "Fraxure", de: "Sharfax" }, illustrator: "tetsuya koizumi", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 611, ], hp: 90, types: [ "Dragon", ], evolveFrom: { en: "Axew", fr: "Coupenotte", }, stage: "Stage1", attacks: [ { cost: [ "Colorless", "Colorless", ], name: { en: "Guard Press", fr: "Pression de Garde", es: "Presión de Guardia", it: "Pressadifesa", pt: "Aperto Protetor", de: "Schutzdruck" }, effect: { en: "During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).", fr: "Pendant le prochain tour de votre adversaire, ce Pokémon subit 30 dégâts de moins provenant des attaques (après application de la Faiblesse et de la Résistance).", es: "Durante el próximo turno de tu rival, los ataques hacen 30 puntos de daño menos a este Pokémon (después de aplicar Debilidad y Resistencia).", it: "Durante il prossimo turno del tuo avversario, questo Pokémon subisce 30 danni in meno dagli attacchi, dopo aver applicato debolezza e resistenza.", pt: "Durante a próxima vez de jogar do seu oponente, este Pokémon receberá 30 pontos de dano a menos de ataques (após a aplicação de Fraqueza e Resistência).", de: "Während des nächsten Zuges deines Gegners werden diesem Pokémon durch Attacken 30 Schadenspunkte weniger zugefügt (nachdem Schwäche und Resistenz verrechnet wurden)." }, damage: 30, }, { cost: [ "Fire", "Metal", "Colorless", ], name: { en: "Guillotine", fr: "Guillotine", es: "Guillotina", it: "Ghigliottina", pt: "Guilhotina", de: "Guillotine" }, damage: 70, }, ], weaknesses: [ { type: "Fairy", value: "×2" }, ], retreat: 2, } export default card