import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base5-54", localId: 54, // Card informations name: { en: "Drowzee", }, hp: 50, type: [ Type.PSYCHIC, ], dexId: 96, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/54/low", }, high: { en: "https://assets.tcgdex.net/en/base/base5/54/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kagemaru Himeno", abilities: [{ id: 325, type: AbilityType.POKEPOWER, name: { en: "Long Distance Hypnosis", }, text: { en: "Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.PSYCHIC, Type.COLORLESS ], name: { en: "Nightmare", }, text: { en: "The Defending Pokémon is now Asleep.", }, damage: 10 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card