import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo1-47", localId: 47, // Card informations name: { en: "Quilava", }, hp: 70, type: [ Type.FIRE, ], dexId: 156, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/47/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/47/high", }, }, evolveFrom: { en: "Cyndaquil", }, tags: [ Tag.STAGE1, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.FIRE, Type.FIRE ], name: { en: "Smokescreen", }, text: { en: "If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.", }, damage: 20 },{ cost: [ Type.FIRE, Type.FIRE, Type.FIRE ], name: { en: "Char", }, text: { en: "If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.)", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card