import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo4-43", localId: 43, // Card informations name: { en: "Houndour", }, hp: 40, type: [ Type.DARKNESS, ], dexId: 228, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/43/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/43/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Yukiko Baba", attacks: [{ cost: [ Type.DARKNESS ], name: { en: "Corner", }, text: { en: "The Defending Pokémon can't retreat during your opponent's next turn.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Lunge", }, text: { en: "Flip a coin. If tails, this attack does nothing.", }, }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card