import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm2-28", localId: 28, // Card informations name: { en: "Sharpedo", fr: "Sharpedo", }, hp: 90, type: [ Type.WATER, ], dexId: 319, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/28/low", fr: "https://assets.tcgdex.net/fr/sm/sm2/28/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/28/high", fr: "https://assets.tcgdex.net/fr/sm/sm2/28/high", }, }, evolveFrom: { en: "Carvanha", fr: "Carvanha", }, tags: [ Tag.STAGE1, ], illustrator: "5ban Graphics", attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Jet Headbutt", fr: "Bélier Volant", }, damage: 70 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card