import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm2-29", localId: 29, // Card informations name: { en: "Wailmer", fr: "Wailmer", }, hp: 120, type: [ Type.WATER, ], dexId: 320, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/29/low", fr: "https://assets.tcgdex.net/fr/sm/sm2/29/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/29/high", fr: "https://assets.tcgdex.net/fr/sm/sm2/29/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Miki Tanaka", attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Splash", fr: "Trempette", }, damage: 20 },{ cost: [ Type.WATER, Type.WATER, Type.WATER, Type.COLORLESS ], name: { en: "Surf", fr: "Surf", }, damage: 70 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 3, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card