import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm5-86", localId: 86, // Card informations name: { en: "Bronzor", fr: "Archéomire", }, hp: 60, type: [ Type.METAL, ], dexId: 436, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm5/86/low", fr: "https://assets.tcgdex.net/fr/sm/sm5/86/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm5/86/high", fr: "https://assets.tcgdex.net/fr/sm/sm5/86/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Sumiyoshi Kizuki", attacks: [{ cost: [ Type.METAL ], name: { en: "Hypnosis", fr: "Hypnose", }, text: { en: "Your opponent's Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Spinning Attack", fr: "Attaque Tournante", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], retreat: 2, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Ultra Prism", code: "sm5" } } export default card