import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-27", localId: 27, // Card informations name: { en: "Farfetch'd", }, hp: 50, type: [ Type.COLORLESS, ], dexId: 83, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/27/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base1/27/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Leek Slap", }, text: { en: "Flip a coin. If tails, this attack does nothing. Either way, use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again.)", }, damage: 30 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Pot Smash", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card